Hello
dear readers, Angell Soul here again with an editorial in place of a
review this time. With the new FFVII remake announcement and the
upcoming FFXV it’s starting to look like turn-based combat is
rapidly disappearing from RPGs. Are turn-based RPGs a thing of the
past or do they still have a place in today’s gaming marketplace?
Even the Final Fantasy series seems to be abandoning the genre.
I
think we do have to face the truth of the matter. Turn-based combat
has lost its place at the heart of the RPG world. It used to be that
the top selling and best known RPGs involved meticulous strategic
gameplay. Now the biggest titles are almost all exclusively action
RPGs. Action like Dragon Age, Kingdom Hearts, Fallout 4, Oblivion and
The Witcher games have been some of the most successful titles in the
past half-decade of gaming.
Lately,
I’ve heard people argue that turn-based combat is stale and boring.
One person argued that turn-based combat was simply a result of
technological limitations and bound to be abandoned. I would counter
that turn-based combat is one of the most amazingly diverse genres of
gameplay out there. Tactical RPGs that require detailed unit
placement and consideration of space, classic Final Fantasy Games
that require juggling different character skills, and the Mario and
Luigi series that mix turn based elements with active input: these
examples just go to show that turn-based combat is actually very
diverse.
Does
the expulsion of turn-based combat from mainstream games mean that
those of us who love that kind of combat will no longer be able to
experience it in our games? Well, no, but maybe it won’t have a
place in the blockbusters of the gaming industry anymore. Turn-based
combat is actually doing quite well when we consider the broader
picture. PC rpgs are making a comeback and many of them, like the
recently released X-COM 2, are showing us that turn-based combat
isn’t stale.
In
the grand picture of things the niche status of turn-based combat
these days provides it the opportunity to grow in new and diverse
directions. Developers making turn-based games won’t have to dumb
down systems to appeal to casual fans, but can rather work on
tailoring their games to be punishing and rewarding for experienced
genre-fans. So, while FF XV won’t be revolutionizing turn-based
combat maybe a smaller developer than Square-Enix might just do so.
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