Thursday, 5 May 2016

Spring Anime 2016 Soul! ( Kiznaiver )




So rumor has it that it's spring in Japan and that means a whole new set of animes coming out. Well thats untrue, at this time most of them have done half their episode run but while I'm coming late I want to try and do a series where I watch the first episodes of a Spring 2016 anime and let you guys know my initial reactions and whether or not I would be willing to continue the series whether now or in the future when they finish their run. I'll watch anything from half an episode to a maximum of 3 (because the season is already half way in) depending on how long it takes me to get a feel of a certain anime.

The first anime that caught my eye was Kiznaiver, from the promotional poster, I'm immediately attracted to the art and character design. The synopsis at first read sounds promising.

(Taken from My Anime List)

The fictional Japanese city named Sugomori City is built on reclaimed land. But as the years go by, the city's population is decreasing. One day, Sonosaki tells her classmate Katsuhira: "You have been selected to be a Kiznaiver." The Kizuna System, which allows Katsuhira to share his wounds, connects him to the classmates whose lives and personalities completely differ from his. The Kizuna System is an incomplete system for the implementation of world peace that connects people through wounds. All those who are connected to this system are called Kiznaivers. When one Kiznaiver is wounded, the system divides and transmits the wound among the other Kiznaivers.'


Initial Impression: I am obsessed with the art style, it's absolutely beautiful and is a great representation of modern anime art style more in the veins of Digimon Tri and Magical Girl Madoka. The characters seem likable enough, there are stereotypes but it's because each character represents a re-imagining of the seven deadly sins. Also the opening and ending themes are very nice to listen to and look at.




From the art, I expected a dark story with borderline morbid characters, and while this might change later on, the characters and tones are a little more lighthearted than I'd expect. It was actually a pleasant surprise. I found myself laughing at a few jokes and scenes.

The future: The story from the first episode left me intrigued. I will definitely continue this series past the first episode and maybe even write a full length review on it. For now, it's definitely a must check out.

 

Wednesday, 4 May 2016

Tree of Savior (MMoSoul)



Heya guys! It's Rpg Soul again with another online game I'm currently obsessed with. I love MMORPGs, ever since the first time I played Ragnarok Online at the age of 12 til now. I love the sense of community, I've made friends in online games that have lasted 5 years. We're still keeping in touch and I'm her child's unofficial God-father. 

Tree of Savior was a game I've been excited for since I found out about it around the 2nd closed beta last year. I was not able to participate but I kept my finger on it, making sure I was there the moment it's released. Half a year later and I bought the founder's pack and started it with my brother and Angell Soul. 



There are over 80+ classes in this game where other games would typically have around 12-20. Trying to build your character whether through it's stats or skills is insanely diverse and honestly a little daunting at first. I spent hours 'researching' classes and skills before finally picking my priest build. 

I think I've heard rumors that the max level you can achieve is level 500, right off the bat there's a lot to do. I'm still in the process of learning and experiencing the game, so far it's been super fun ( and super cute) and I'd definitely recommend it.

Monday, 2 May 2016

Hearthstone (Card Soul Talk)



I have a huge love hate relationship with Hearthstone since my brother forced me to play it a year ago. He's currently a streamer for the Malaysian hearthstone association http://m8gaming.net. On one hand I love the game and the blizzard character cards, on the other, PvP tends to give me anxiety. 

In Hearthstone, you're given a set of basic cards and the option to buy rarer/better cards via in game currency or actual currency. With these cards you build a deck of 30 cards and use it to duel against other players. Some cards synergies with others to form a strong deck or you could build a deck using strong minions, the possibility is endless. Putting all the strongest cards in the game into one deck does not guarantee a win while using only the basic cards provided on the game before pack purchases does not guarantee a loss.




The next thing I would like to touch on is the concept of Heroes. These are character classes from Blizzard's own World of Warcraft. They are Mage, Warrior, Priest, Rogue, Warlock, Shaman, Druid and Paladins. Choosing a class determines the spells (and certain minion cards) that are available to you along with a class exclusive power. This power spends 2 mana (the amount of cards (minion or spell) you can play on that turn) for an action that benefits you, whether it's healing with a Priest or summoning a small minion on the board with Paladins.




Each card has a mana cost, you start the game with 1 mana and it goes up by 1 to a maximum of 10 mana. Minion cards have a mana cost, and a HP and Atk number while spells only have mana cost and it spends it to cast a certain spell either to you, a minion or any of your enemy's character. The goal of the game is to get your opponent's HP down to 0.

It's a fun game that dwells in the veins of Magic: The Gathering and Yu-gi-Oh to name a few. You're able to play it online with a massive community of players, so you won't run into the problems of traditional card games of having to go to a venue every other day to practice your skills or participate in competitions.

Long Break (Sad Soul Update)


Hey guys, I've been away for a few months, Initially the break started with a week long cold and then I just never got back into the groove of writing an article a day but I'm hoping to get back into it and really just get this up and running again.

In the time that I've been gone, I've played Diablo 3 for the first time in my life, I also started playing an MMoRpg called 'Tree of Savior' along with playing the occasional game of 'Hearthstone' by Blizzard.





I want to start this review blog with a review of both Hearthstone and Tree of Savior before moving back to both anime and Rpgs, also my Pokemon Soul series for the 20th anniversary of Pokemon.

I would also like to do a few top 10 series. Honestly I'm a little afraid of running out of games as I don't have all the new hip consoles, but I'm going to take it one step at a time and maybe set up a kickstarter in the far future. Please do let me know in the comment section what you would like me to review or just what you think of the blog in general. :) 

Til next time, this is Rpg Soul.



Sunday, 28 February 2016

Angell Soul (Inside look into Turn Based Combat)



Hello dear readers, Angell Soul here again with an editorial in place of a review this time. With the new FFVII remake announcement and the upcoming FFXV it’s starting to look like turn-based combat is rapidly disappearing from RPGs. Are turn-based RPGs a thing of the past or do they still have a place in today’s gaming marketplace? Even the Final Fantasy series seems to be abandoning the genre.


I think we do have to face the truth of the matter. Turn-based combat has lost its place at the heart of the RPG world. It used to be that the top selling and best known RPGs involved meticulous strategic gameplay. Now the biggest titles are almost all exclusively action RPGs. Action like Dragon Age, Kingdom Hearts, Fallout 4, Oblivion and The Witcher games have been some of the most successful titles in the past half-decade of gaming.


Lately, I’ve heard people argue that turn-based combat is stale and boring. One person argued that turn-based combat was simply a result of technological limitations and bound to be abandoned. I would counter that turn-based combat is one of the most amazingly diverse genres of gameplay out there. Tactical RPGs that require detailed unit placement and consideration of space, classic Final Fantasy Games that require juggling different character skills, and the Mario and Luigi series that mix turn based elements with active input: these examples just go to show that turn-based combat is actually very diverse.


Does the expulsion of turn-based combat from mainstream games mean that those of us who love that kind of combat will no longer be able to experience it in our games? Well, no, but maybe it won’t have a place in the blockbusters of the gaming industry anymore. Turn-based combat is actually doing quite well when we consider the broader picture. PC rpgs are making a comeback and many of them, like the recently released X-COM 2, are showing us that turn-based combat isn’t stale.


In the grand picture of things the niche status of turn-based combat these days provides it the opportunity to grow in new and diverse directions. Developers making turn-based games won’t have to dumb down systems to appeal to casual fans, but can rather work on tailoring their games to be punishing and rewarding for experienced genre-fans. So, while FF XV won’t be revolutionizing turn-based combat maybe a smaller developer than Square-Enix might just do so.


Monday, 8 February 2016

Angell Soul Review (Jean d'Arc PSP)



Hello everyone, Angell Soul here again to review another tactical RPG. This time we’re going to take a look at the charming and somewhat bizarre Jeanne D’Arc for the PSP. A title that takes the historical story of Joan of Arc as inspiration for a high-fantasy story of magic, betrayal and the power of love.


Plot: Everyone knows the basics of Saint Joan’s life. She was a peasant girl who came out of nowhere to lead the French army in a short but brilliant string of victories during the 100 year war. Joan was eventually captured, betrayed by the French king she helped crown, and burned at the stake for heresy by Church officials loyal to the English side. This charming rpg takes the basic facts of Joan’s story to spin a tale of magic as the setting of the 100 year war is re-imagined in a fantastic France where demons and beastmen fight alongside and against the French and English armies. The first sections of the game follow the events of Joan’s campaign relatively faithfully but by the halfway mark the story takes a rapid turn and comes to a satisfying but somewhat predictable ending.
The story is told largely through in game cut scenes and a few key animated ones. The voice acting is at times awkward but quite unique due to the use of real French actors (and some Americans doing French accents).

Opinion: The plot takes a familiar story and reinvents it in a fun way. The story is not the most original tale ever told; it is basically a story of fated heroes battling against a seemingly undefeatable evil but eventually overcoming through their perseverance. You will see many of the twists coming but it is inventive enough to keep you interested and wanting to know how it will all turn out.
4/5 Soul



Character(s): The characters in Jeanne D’Arc include some historical characters and some invented ones. There are too many to cover all of the eventual party but I will cover the key memorable ones.

Jeanne: The eponymous heroine of the story is a headstrong character who sometimes lets her dedication to saving France from evil blind her judgment. However, she goes through significant growth as she moves from innocent peasant girl to overzealous avenger and finally ends up as a heroine who you can route for. She’s a strong female lead and I appreciated that she didn’t rely on men to save her, ultimately she’s the one who has to save the male lead.

Roger: Is a mysterious swordsman who showed up in Jeanne’s village a few years before the events of the game. Most players will instantly recognize him as the main love interest as the local friend. His dark past adds another element to the character that makes him stand out a bit as we wonder whether how his story will play out in the end.

Liane: The childhood friend of Jeanne and your go to mage for the early stages of the game. She’s dumb as a post and constantly needs saving. The game attempts to put her through some growth but the cost she pays to learn from her mistakes makes her turn around a bit less satisfying than it could have been.

Gilles: The historically savvy amongst you might recognize Gilles De Rais as the famous former comrade of Joan of Arc who eventually was executed for the mass murder and rape of possibly hundreds of children. Now he’s notorious as a serial killer, but the game oddly casts him as a just and loyal companion to Jeanne with a good head on his shoulders. He’s the reliable companion who helps guide Jeanne to her destiny. The character design actually makes Gilles seem a bit creepy and the conclusion of the game, which I won’t spoil here, goes some way to answer to why such a seemingly great guide might one day have become a horrible murderer.

Henry VI: The main villain for most of the game is the demon possessed boy king of England. His character is rather weak and since he’s pure evil there’s not much growth to speak about. The character design is also rather bland and unoriginal.

Bedford: The other main villain is Henry’s uncle Bedford who is more interesting as a misguided man who turned to demons because he thought it was the only way to save his nephew and England. However, the game doesn’t do enough to make us feel for him until the very end and at that point it feels a bit too forced and late.

In conclusion, the characters of Jeanne D’Arc put a refreshing spin on historical and original characters and they provide enough interest and originality to keep you interested until the conclusion. The villain design could have been somewhat better since pure evil is never really as interesting as a nuanced villain who has a bit of good to them.

4/5 Soul



Gameplay: The gameplay is nothing to write home about. It’s a pretty standard tactical rpg with grid based combat. There’s no class changing or customization in the game like you find in FFT and most strategic choices in the game are pretty obvious. By the later stages once you have the right abilities and equipment the last 20% of the game provides little difficulty and actually becomes just a chore as you try to get the next bit of the story. The lack of customization and the fact that stats are pretty much fixed for the characters means that the viable character selection for each stage is pretty much obvious. A little more challenge and tactical variety would have pushed this game into the top tier of trpgs, as it stands it’s only just competent.

2/5 Soul


Overall: Jeanne D’Arc is a game overflowing with charm. The plot, world design, art style and characters provide enough to keep you playing through what is under the surface a rather subpar tactical rpg. There’s a great deal of replay value provided by postgame stages, but this will appeal mostly to those who enjoy grinding; other games like Disgaea do this better though because of the wider variety of characters and abilities available. If not for its unique story this game would be instantly forgettable, but still I can’t help but say this is one worth checking out for its charm and story alone. 4/5 Soul

Blue Soul Review (Blue Dragon)



Blue Dragon is a really good game that goes back to the root of Jrpg while dragging it kicking and screaming into the next generation of consoles at the time. 


Plot: The game starts with 3 childhood friends, (Shu, Kluke and Jiro) dealing with the infamous purple cloud that has come to plague their village. They gain the power to summon blue familiars to help them fight and save the world from the evil Sorcerer Nene. On their journey they meet Zola and Marumaro and together they find the strength to destroy the evil entity.

Opinion: The plot is pretty standard, calling inspiration from Jrpgs of old while also managing to keep it somewhat fresh. 3/5 Soul

 

Setting and Graphics: The game has a fantasy setting mixed with steampunk technology (e.g the landshark etc) 

The game itself was beautiful for its time but it's not perfect, it has the early xbox 360 and ps3 problem which was play-dough looking graphics. It does not lack in heart though as it's done to the best of its ability. 3/5 Soul



Character(s): The characters in Blue Dragon are...there I guess. They're likeable enough but 4/5 of them are children and there's a lot of limitation to the narrative. It is however supposed to be a coming of age story and thus the characters come together well in the end. 2/5 Soul




Gameplay: The battle system is the ever glorious turn based battle. I love this battle style, and despite turn based battles dying out, the battle in blue dragon never gets stale.

There are a ton of customization depending on each character's familiar, also a very interesting job system more in the veins of FinalFantasy 9. 4/5 Soul


Overall: I really enjoyed Blue Dragon, it's was really nice to play a traditional Jrpg on the Xbox360 and though the game has it's hits and misses, it was still an enjoyable playing experience. 3/5 Soul

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