Sunday, 28 February 2016

Angell Soul (Inside look into Turn Based Combat)



Hello dear readers, Angell Soul here again with an editorial in place of a review this time. With the new FFVII remake announcement and the upcoming FFXV it’s starting to look like turn-based combat is rapidly disappearing from RPGs. Are turn-based RPGs a thing of the past or do they still have a place in today’s gaming marketplace? Even the Final Fantasy series seems to be abandoning the genre.


I think we do have to face the truth of the matter. Turn-based combat has lost its place at the heart of the RPG world. It used to be that the top selling and best known RPGs involved meticulous strategic gameplay. Now the biggest titles are almost all exclusively action RPGs. Action like Dragon Age, Kingdom Hearts, Fallout 4, Oblivion and The Witcher games have been some of the most successful titles in the past half-decade of gaming.


Lately, I’ve heard people argue that turn-based combat is stale and boring. One person argued that turn-based combat was simply a result of technological limitations and bound to be abandoned. I would counter that turn-based combat is one of the most amazingly diverse genres of gameplay out there. Tactical RPGs that require detailed unit placement and consideration of space, classic Final Fantasy Games that require juggling different character skills, and the Mario and Luigi series that mix turn based elements with active input: these examples just go to show that turn-based combat is actually very diverse.


Does the expulsion of turn-based combat from mainstream games mean that those of us who love that kind of combat will no longer be able to experience it in our games? Well, no, but maybe it won’t have a place in the blockbusters of the gaming industry anymore. Turn-based combat is actually doing quite well when we consider the broader picture. PC rpgs are making a comeback and many of them, like the recently released X-COM 2, are showing us that turn-based combat isn’t stale.


In the grand picture of things the niche status of turn-based combat these days provides it the opportunity to grow in new and diverse directions. Developers making turn-based games won’t have to dumb down systems to appeal to casual fans, but can rather work on tailoring their games to be punishing and rewarding for experienced genre-fans. So, while FF XV won’t be revolutionizing turn-based combat maybe a smaller developer than Square-Enix might just do so.


Monday, 8 February 2016

Angell Soul Review (Jean d'Arc PSP)



Hello everyone, Angell Soul here again to review another tactical RPG. This time we’re going to take a look at the charming and somewhat bizarre Jeanne D’Arc for the PSP. A title that takes the historical story of Joan of Arc as inspiration for a high-fantasy story of magic, betrayal and the power of love.


Plot: Everyone knows the basics of Saint Joan’s life. She was a peasant girl who came out of nowhere to lead the French army in a short but brilliant string of victories during the 100 year war. Joan was eventually captured, betrayed by the French king she helped crown, and burned at the stake for heresy by Church officials loyal to the English side. This charming rpg takes the basic facts of Joan’s story to spin a tale of magic as the setting of the 100 year war is re-imagined in a fantastic France where demons and beastmen fight alongside and against the French and English armies. The first sections of the game follow the events of Joan’s campaign relatively faithfully but by the halfway mark the story takes a rapid turn and comes to a satisfying but somewhat predictable ending.
The story is told largely through in game cut scenes and a few key animated ones. The voice acting is at times awkward but quite unique due to the use of real French actors (and some Americans doing French accents).

Opinion: The plot takes a familiar story and reinvents it in a fun way. The story is not the most original tale ever told; it is basically a story of fated heroes battling against a seemingly undefeatable evil but eventually overcoming through their perseverance. You will see many of the twists coming but it is inventive enough to keep you interested and wanting to know how it will all turn out.
4/5 Soul



Character(s): The characters in Jeanne D’Arc include some historical characters and some invented ones. There are too many to cover all of the eventual party but I will cover the key memorable ones.

Jeanne: The eponymous heroine of the story is a headstrong character who sometimes lets her dedication to saving France from evil blind her judgment. However, she goes through significant growth as she moves from innocent peasant girl to overzealous avenger and finally ends up as a heroine who you can route for. She’s a strong female lead and I appreciated that she didn’t rely on men to save her, ultimately she’s the one who has to save the male lead.

Roger: Is a mysterious swordsman who showed up in Jeanne’s village a few years before the events of the game. Most players will instantly recognize him as the main love interest as the local friend. His dark past adds another element to the character that makes him stand out a bit as we wonder whether how his story will play out in the end.

Liane: The childhood friend of Jeanne and your go to mage for the early stages of the game. She’s dumb as a post and constantly needs saving. The game attempts to put her through some growth but the cost she pays to learn from her mistakes makes her turn around a bit less satisfying than it could have been.

Gilles: The historically savvy amongst you might recognize Gilles De Rais as the famous former comrade of Joan of Arc who eventually was executed for the mass murder and rape of possibly hundreds of children. Now he’s notorious as a serial killer, but the game oddly casts him as a just and loyal companion to Jeanne with a good head on his shoulders. He’s the reliable companion who helps guide Jeanne to her destiny. The character design actually makes Gilles seem a bit creepy and the conclusion of the game, which I won’t spoil here, goes some way to answer to why such a seemingly great guide might one day have become a horrible murderer.

Henry VI: The main villain for most of the game is the demon possessed boy king of England. His character is rather weak and since he’s pure evil there’s not much growth to speak about. The character design is also rather bland and unoriginal.

Bedford: The other main villain is Henry’s uncle Bedford who is more interesting as a misguided man who turned to demons because he thought it was the only way to save his nephew and England. However, the game doesn’t do enough to make us feel for him until the very end and at that point it feels a bit too forced and late.

In conclusion, the characters of Jeanne D’Arc put a refreshing spin on historical and original characters and they provide enough interest and originality to keep you interested until the conclusion. The villain design could have been somewhat better since pure evil is never really as interesting as a nuanced villain who has a bit of good to them.

4/5 Soul



Gameplay: The gameplay is nothing to write home about. It’s a pretty standard tactical rpg with grid based combat. There’s no class changing or customization in the game like you find in FFT and most strategic choices in the game are pretty obvious. By the later stages once you have the right abilities and equipment the last 20% of the game provides little difficulty and actually becomes just a chore as you try to get the next bit of the story. The lack of customization and the fact that stats are pretty much fixed for the characters means that the viable character selection for each stage is pretty much obvious. A little more challenge and tactical variety would have pushed this game into the top tier of trpgs, as it stands it’s only just competent.

2/5 Soul


Overall: Jeanne D’Arc is a game overflowing with charm. The plot, world design, art style and characters provide enough to keep you playing through what is under the surface a rather subpar tactical rpg. There’s a great deal of replay value provided by postgame stages, but this will appeal mostly to those who enjoy grinding; other games like Disgaea do this better though because of the wider variety of characters and abilities available. If not for its unique story this game would be instantly forgettable, but still I can’t help but say this is one worth checking out for its charm and story alone. 4/5 Soul

Blue Soul Review (Blue Dragon)



Blue Dragon is a really good game that goes back to the root of Jrpg while dragging it kicking and screaming into the next generation of consoles at the time. 


Plot: The game starts with 3 childhood friends, (Shu, Kluke and Jiro) dealing with the infamous purple cloud that has come to plague their village. They gain the power to summon blue familiars to help them fight and save the world from the evil Sorcerer Nene. On their journey they meet Zola and Marumaro and together they find the strength to destroy the evil entity.

Opinion: The plot is pretty standard, calling inspiration from Jrpgs of old while also managing to keep it somewhat fresh. 3/5 Soul

 

Setting and Graphics: The game has a fantasy setting mixed with steampunk technology (e.g the landshark etc) 

The game itself was beautiful for its time but it's not perfect, it has the early xbox 360 and ps3 problem which was play-dough looking graphics. It does not lack in heart though as it's done to the best of its ability. 3/5 Soul



Character(s): The characters in Blue Dragon are...there I guess. They're likeable enough but 4/5 of them are children and there's a lot of limitation to the narrative. It is however supposed to be a coming of age story and thus the characters come together well in the end. 2/5 Soul




Gameplay: The battle system is the ever glorious turn based battle. I love this battle style, and despite turn based battles dying out, the battle in blue dragon never gets stale.

There are a ton of customization depending on each character's familiar, also a very interesting job system more in the veins of FinalFantasy 9. 4/5 Soul


Overall: I really enjoyed Blue Dragon, it's was really nice to play a traditional Jrpg on the Xbox360 and though the game has it's hits and misses, it was still an enjoyable playing experience. 3/5 Soul

Friday, 29 January 2016

Angell Soul Reviews: Fire Emblem

Hello dear readers, I’m a friend of Rpg Soul and you can call me Angell Soul (it’s a pun on my actual name, trust me it’s funny). RPGs can be time consuming endeavors for even the most dedicated gamers. With some titles taking as much as 60+ hours to complete the main story alone, not many have the time to play every game that’s out there. I’ll be contributing reviews to the blog as much as I can to help make Rpg Soul’s job a little easier and making it possible for this blog to cover a wider range of topics.


Today’s review will focus on one of the most successful and well known series of tactical role playing games, Fire Emblem. Previously, Nintendo had shied away from translating the games into English because they were afraid the series’ notorious difficulty would turn off Western gamers. However, the inclusion of two characters from the series, Marth and Roy, in Super Smash Bros. Melee generated enough interest in the property to justify a localization of their next title in 2004. So, let’s take a good look at Fire Emblem for the Game Boy Advance, the game that made Fire Emblem a staple of tactical rpgs the world over.



The most famous gameplay element that most people probably know about Fire Emblem (until the introduction of casual modes in the most recent games) even if they haven’t played it before is the fact that characters stay dead once they die in battle. If any of the three main characters die the game ends and you have to restart the level, if any of the supporting characters die they are gone from your party for the remainder of the game. For anyone with even the slightest OCD tendencies this element of the game can be infuriating: especially, when a lucky critical strike from an enemy takes out one of your favourite characters with a single hit. We’ll go into more detail about the gameplay later on. For now let’s go on to discussing the story elements.

Plot: Most people would probably tell you that the plot of a tactical rpg really isn’t that important, what really matters is the tactical depth and difficulty the game provides. The story of Fire Emblem is pretty much a straightforward jrpg plot that doesn’t provide many surprises. A small group of heroes and their band of followers are drawn into a conflict that quickly evolves into a fight to save the whole world from a shadowy sorcerer and his evil army. The group eventually rescues a pair of siblings who the big bad wants to sacrifice for nefarious purposes. Eventually, the secret of the brother and sister is revealed and evil is defeated. The setting is typical of a medieval sword and sorcery style fantasy world and includes mystical creatures like pegasuses and wyverns.

Opinion: The plot provides very little that is particularly memorable. It checks all the usual boxes: brave heroes, fight against evil, grand consequences. It’s truly the rewarding gameplay and the memorable characters that make people continue to sing the praise of this game. The story is nothing terrible, but nothing notable either.
2/5 Soul

Character(s): The characters in Fire Emblem are probably as equally forgettable as the plot is. However, the aforementioned permadeath feature of the game does keep you strangely attached to them. The key way you learn about the individual stories of your faithful companions is through character conversations that can be triggered in combat. That means if you want to learn more about your favourite characters you have to use them in combat, which then means that they might die before you get to see their relationships flourish! 

There’s an element of dating sim to the matching of characters. If you successful get their relationships up to the max level and keep them alive to the end, then certain characters will have special paired endings. Most of those endings usually involve some sort of romantic outcome like marriage.

Despite most of the supporting characters being basic anime stereotypes the way we learn about them does have a tendency to make us get invested in the characters. However, this doesn’t apply so much to the three main characters who are fairly bland.

Lyn, the lead heroine, is a brave and honest warrior who believes in what is right and fights for the greater good. Elliwood and Hector are basically the same but they have penises instead. The player character is a nameless and faceless tactician who the main characters consult with before battles. Your character has no personality whatsoever.

3/5 Soul


Gameplay: Gameplay is of course where Fire Emblem shines at its best. The battles are challenging and the game provides you with a variety of different kinds of settings and win conditions which keep the game feeling fresh all the way to the end. Combat is based around a simple to master rock-paper-scissors system for weapons and magic. There are a limited number of stages available so you also have to be careful how you use your characters to make sure they level up appropriately. You also have limited weapons stock and money that you have to keep an eye on to make sure you are equipped properly for battle. The battles in Fire Emblem provide a fun mix of storytelling and character building with challenging high stakes combat because of the permanent death feature. This is the winning formula that made Fire Emblem the enduring hit it has become today.

5/5 Soul

Overall: Fire Emblem has definitely become a classic as the first English language version of the game to be released. The battles are still challenging and fun to play even to this day. However, the story doesn’t quite hold my interest as much as other tactical rpgs. The Final Fantasy Tactics series have shown that tactical rpgs don’t have to sacrifice story for gameplay, you can have the best of both worlds. Despite its sometimes generic packaging, Fire Emblem remains a great game well worth your time, I cannot wait for the new Fire Emblem Fates. 4/5 Soul

Thursday, 28 January 2016

Sci-fi Soul Review (Star Ocean 4: The Last Hope)




Where do I start with this one. My reaction while playing it on my xbox 360 was very mixed, I enjoyed and lauded aspects of the game while loathing others. The Star Ocean was a series that mirrored the Tales series in its fast paced battles and anime designs. Let's dive into this one shall we?

Plot: The game starts with exposition explaining and showing the effect World War 3 had on Earth. The amazingly named Edge Maverick (...) is chosen along with his (sigh...) childhood friend Reimi Saionji to find an appropriate environment for humans to move to. They meet and join up with aliens from other planets as they make their from planet to planet with varying technological states.

Opinion: When I went into the previous installment of Star Ocean (3), I went into it with promise of being able to explore various different worlds with different states of technology and politics, instead I was horrified to find out 3/4 of the game was spent in the medieval world. This one actually delivers but falls into a very formulaic style plot with each world being like an episode of a series. It's not exactly a bad thing though, just not for everyone.
4/5 Soul



Setting and Graphics: Oh my god the graphics looks amazing even with 2016 standards. Tri-ace did an amazing job as always. The settings varies according to which world you're currently in and it really works for the game as each world feels really fleshed out and gives the feeling of being in a different time on Earth. 5/5 Soul





Character(s): Okay, here's where the game hits a wall for me. The character designs look very very very very weird! Look at them, they look like a horrible Frankenstein monster of western and anime influences. The little Loli, Lymle scared the hell out of me and they all have dead eyes.

The characters all unfortunately give nothing outside their anime/jrpg archetypes, like the brave but headstrong leader, the childhood friend, the deadpan loli. I was thoroughly unimpressed. Also I only played the Xbox 360 version of the game so I was not given the ability to change to the Japanese audio and let me just say, the English voice acting is atrocious. 

2/5 Soul



Gameplay: The battles is where this game shines. It has a very fast-paced ala Tales series 
battle. Introduced in this series is the Bonus Board and the ability to avoid an attack and move behind an enemy to blindside it. The battle is fluid and action packed, and does not get old even during character grinds.

The pacing of the gameplay is very odd, one minute you have a 3 hour dungeon only to finish it with a 45 minute cutscene. At least it's done beautifully as long as you glaze over Lymle's dead soulless eyes.

5/5 Soul

Overall: I liked Star Ocean 4: The last Hope despite it's very questionable character designs. I played it all the way to the end and enjoyed a lot of it. All in all a very solid Jrpg and I can't wait for Star Ocean 5! 4/5 Soul


Tuesday, 26 January 2016

Pokemon 20th Anniversary Soul (Road to Misty)

Previously on Pokemon Soul...












And now on Episode 2: The road to Misty!


The road to Misty was a long one filled with Trainer battes and Zubat filled caves.


Top 10 Best Jrpg Openings EVER! (Part 2)





Number 5: Wild Arms 3 The 3rd Advanced





Back in the heyday of the PS1 and PS2 Era of Jrpgs, not many could match the Tales series' openings, that is, with the exception of Wild Arms. An Rpg set in the fictional world of Filgaia, each game has a heavy Wild West theme, with cowboys and guns being intricate to the plot and gameplay. Wild Arms 3's opening captures it very well with the song having a very western sound. This was also the 1st and only game in the series to have the song re-recorded with English vocals.


Number 4: Tales of the Abyss





Tales of the Abyss is no where close to my favorite in the series but damn it if it doesn't have a close to perfect opening. If it was shown to most anime fans, it would be mistaken for a really good anime opening. The song is KARMA by Bump of Chicken and it's amazing! It showcases the characters and setting perfectly with the visual and movement matching the tempo of the song. Thumbs up!


Number 3: Chrono Trigger




The Playstation 1 port of Chrono Trigger added little outside of the amazing opening! Which was fine because the game was near perfect to begin with. The opening has the feeling of a massive adventure and shows off the fighting style and to a lesser point, the personality of the characters. 


Number 2: Tales of Graces f




In my opinion, the best Opening for a Tales game, by the best game in the Tales series. Sung by the amazing BoA, they managed to get her to re-record her smash hit 'White Wishes' (used in the Japanese vers.) in English and it sounds amazing. The visuals are mostly a mix of fighting scenes and scenes from the game. They start the opening with quick glimpse into each character's personality. It is an amazing opening.


Honorable Mention : Thousand Arms






Number 1: Wild Arms 2 The 2nd Ignition



Arguably the best game in the Wild Arms series, it also plays host to the best Opening in Jrpg EVER! It is perfect in the context of showing off the setting and characters via compelling visuals and  theme appropriate music. There's not much I can say that playing the youtube video I've hotlinked doesn't. It is perfect. 

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