Showing posts with label gamespot. Show all posts
Showing posts with label gamespot. Show all posts

Thursday, 21 January 2016

Top 10 Soulful Final Fantasy Games Part 2

Number 4




Final Fantasy 5 was not the first game to introduced a job system but it was the first title that let you delve into the changing of jobs and character customization. I played it when it came out for the Playstation 1, along with Chrono Trigger and til this day it's still the funnest of the SNES FF Triglogy.

Top 10 Soulful Final Fantasy Games (Based on my PERSONAL OPINION) Part 1

Final Fantasy has grown and evolved over the years with the recent games being near unrecognizable to fans of the old installment of the series. With Final Fantasy 15 coming out this year, I've decided to make a top 10 list of my favorite games in the main flagship titles. I will start with...


Number 10

Despite being a sequel, many fans consider this game part of the main series. With bizarre Jpop music and a job changing system involving dresses, the game comes off more like a love letter to the fans of Final Fantasy 10 and boy did we enjoy the journey. Amust play if you're a fan of FF 10 


Number 9


The first FF game to come out for the Playstation 2 and the return to turn based battle for the series since FF3. A jumble of plots and twist, some make sense while some created plot holes. It was a beautiful game for its time but was marred with bad voice acting and strange creative choices. I still enjoyed it.


Number 8


One of two Massively Multiplayer Online Role Playing Game to carry the flagship title. An online game second only to World of Warcraft and boasting upwards of 5 million account subscribed. It helped recoup the loss Final Fantasy 13 had on Square Enix and a good game in it's own right. If you're into MMORPGs, this is a must-try!


Number 7


Notice how I used Ashe's picture instead of one with Vaan for Final Fantasy 12? Had she been the main character I would have placed this game much higher. Vaan had no interesting story or character arc and instead followed Ashe around as the story revolved around her. And yes FF10 had the same concept but Yuna was no main character material, Ashe was. The battle system was hot off the heels of their first MMORPG FF11 and it showed. The game and world felt huge and had a sense of grand adventure.


Number 6


In the number 6 slot is Final Fantasy 4. I know a lot of people, my brother included would place this game a lot higher on their list and honestly I would have too but I was not a fan of switching out the party members constantly to fit the storyline. It's still a very good game and was the first in the series to have a proper narrative and paved the way for the rest of the series.

Number 5


With graphics that leave the games that came before it in tears, Final Fantasy 6 is the title you'll find in the top spot for a lot of Final Fantasy lists. The story took risks and it boasts one of the biggest cast of playable characters in the series. Featuring the first female main character in the flagship titles, Terra had paved the way for stronger and bigger females for the games after it. Kudos FF6.


End of part 1.

Sad Soul Strikes Back (Dragon Quest IX Review)



Let me start this review by saying I liked this game, I played it and finished it but I felt like certain parts of the game failed while the good parts were expected from a flasgship DQ title. There will be no character section for this game and immediately gets a 0/5 Soul from me because of reasons I will state in the gameplay section. Ready? Let's tango!

Plot: The plot for DQ9 is centered around angels and the world tree Yggdrasil. The angels are trying to get into a higher plane via a fruit called Fygg. They earned it but right before take off, the train is shot down by a mysterious force causing the main character to lose his/her wings and ending up in the human realm. It's up to him/her to help the humans, as a human him/herself.

Opinion: I like the story, I love the lore surrounding angels and I think it's done tastefully in this game. Also I like the idea of angels losing their wings and learning to adapt and fight their way back to the top. 5/5 Soul



Setting and graphics: The setting for Dragon Quest 9 does not stray far from it's predecessor. It's a fantasy medieval world that is full of life and cute quirky feeling to them. It's done very well and the graphics looked so well done for a massive game on the Nintendo DS. 5/5 Soul



Gameplay: The game retains most of its charm and adventure from the previous installments. The game feels massive and grand and the areas are beautiful. The towns feel lively with npcs bustling around and has an interesting cast of supporting characters.

The biggest flaw in my OPINION is the main characters. The playable characters in your party are created by you and have 0 impact outside of battles. I know a lot of people like this feature but I'm sadly in the minority. It felt lonely travelling with hired puppets. This feature was added to encourage multiplayer, but this required having friends with their own Nintendo DS and I never had gamer friends. The only one I had was my brother and we shared the same DS. Big sad face!

As I've already given the character section 0/5 Soul , I will be judging the gameplay separately and give it a 4/5 Soul


Overall: Dragon Quest IX was a fun play and I enjoyed being able to re-enter the world of Dragon Quest. This is not my favorite in the series as that honor belongs to Dragon Quest VII, but it's a solid addition. I wanted to be able to rip into this game (as its supposed to be my bad game review) but I cant. Despite giving the character section 0/5 Soul, I will have to give the overall game 4/5 Soul just for being everything I know and remember from Dragon Quest.

Join me soon as I review Beyond the Beyond (1995) for the Nostalgia Soul Series!

Wednesday, 20 January 2016

Nostalgia Soul Review (Earthbound Review) (1994)



Where do I start with this game. It was the first game I ever played that was set in present day and I just feel so much love and nostalgia for this game. It was colourful and did a lot for its time. Marketed as Mother in Japan, it has developed a cult following over the years and I can see why. Lezzgo!


Plot and Setting: It's present day America (or a place resembling America) and our young unnamed protagonist (we'll call him by his unofficial name 'Ness') is woken up by a space saucer that crashes in the hill near his house. Upon investigating it he discovers a sinister plan by aliens to take over the world. With his faithful dog by his side and 3 friends he meet along the way. He has to battle evil hippies, politicians and of course aliens to save the world!

Moe Soul :3 (Atelier Rorona Plus: Alchemist of Arland Review)



Hey everyone, it's Rpg Soul back with a game I enjoyed very much. Atelier Rorona was one of the first Jrpg to come out for the Playstation 3 and not being to afford the console, I dreamt about playing it for a long time. It's a great game and I can't wait to review it! Ikuyooo!

Plot: Rorona is a clumsy alchemist in-training with big dreams of opening her own workshop one day. Her life gets turned upside down when her teacher abandons her and she's forced to work for the Ministry or risk having her teacher's workshop closed down. In her adventures she meets a colourful set of characters with goals that coincide with hers and a love interest who used to date her teacher (!!)

Opinion: With the exception of the Atelier Iris series for the Playstation 2, the Atelier series has never had very dark or complicated plots. They're normally light-hearted and fun. I enjoy it as a nice alternative in the Jrpg genre, it is more in the veins of a Harvest Moon game with it's lightheartedness. 3/5 Soul


 

Setting: The setting of Atelier Rorona is very simple, it's a medieval fantasy setting with lots of magical creatures and colourful monsters. You're based in a town so you prepare from trips around the area to gather materials and it's all beautiful animated with its cell shaded graphics. 4/5 Soul



Characters: The characters in Rorona are not the most fleshed out characters in all of gaming, they have traits about them that stands out a lot more than others and some are sadly lame stereotypes like the tsundere and the bad drunk. But it's okay because this game is not supposed to be about the about character depth.

This does not mean the characters are unlikeable or shallow. A lot of them have backstories that help keep you invested in these guys and some are sadder than others.

Rorona's character is ditzy and can be annoying at times as the aim is to be as MOEEE as possible. This game is a moe game and doesn't try to hide it, in fact it embraces it with all its moe glory.
3/5 Soul



Gameplay: The game revolves around Rorona going to dangerous monster filled areas to collect materials for Alchemy. Each play through has a 3+1 year and every month you'll have to submit items made from Alchemy to the Ministry. You are then judged on the quality and/or quantity of the item(s). Along the way you also craft weapons, armor and character quest items for the other playable characters.

The battle is straight up turn based and it's awesome! I love turn based combat and Rorona keeps it simple while keeping the battles hard as balls. I did 3play throughs with new game+ and am still unable to defeat some of the optional bosses in the final year and with how fun the game mechanic is and how charming the characters are, it's only a matter of time before I start my 4th Playthrough. 4/5 Soul


Overall: I thoroughly enjoy Atelier Rorona but I understand that it's marketed towards a niche group of English players. I, fortunately, am part of the niche. It also helped that I grew up on Atelier Iris and Mana Khemia, so I am familiar with the interesting play-style. Overall I give the game a very biased and very MOE! 4/5 Soul Because of how much passion and soul went into the production of this game. A passion for fun game making that was carried over and perfected in the next two Atelier Arland series and lost in the newer Trilogy.


Please Follow me as I do my next review in the Nostalgia Soul series....Earthbound 





Sad Soul Review (Final Fantasy 13 Review)



Hello again, it's Rpg Soul. I've decided to format my reviews to doing a good game then bad then good again to maintain my sanity after ranting about a bad game like Tales of Xillia. After the nostalgia soul series where I reviewed Vanguard Bandits in a relatively good light, I'll be reviewing Final Fantasy 13...Okay, as a fan of Jrpgs and Rpgs in general I was very excited for the first Final Fantasy to hit the ps3 and xbox360...it is the worst Final Fantasy game I have ever played. And I played Final Fantasy Legends! Let's dive into it then...

Plot: I don't know what the fuck was going on in the plot. It starts with the main character Lightning trying to save her sister Serah from turning into a crystal...because she was a l'cie...*googles the plot for a reminder because what the fuck?* okay so she was picked by a fal'Cie for some mission and gets turned because...Oh god this is so hard. Anyway she meets a buncha people I think...to save her sister.

Opinion: What the fuck! the plot in FF13 makes Final Fantasy Tactic's political subplots feel like a Nancy Drew novel. I kinda just played it for the sake of hype and could not make heads or tail of the story. It was a clusterfuck to me. 0/5 Soul



Setting: The game is set in a modern sci-fi world and I have to admit it looks absolutely beautiful! Every single area looks so well done and polished. (it's a shame you can't explore it fully but more on that later) And at the time of its release, nothing could compare. 5/5 Soul





From Left: Sazch, Vanille (top) Hope (bottom...lol) Lightning, Snow, Serah and Fang.


Characters: Ho boy, this is where the fun starts. The characters are horrible and badly written! Some have questionable design as well. I'll be giving my opinion on each character like I did for Xillia...for bitching purposes.

Sazch: Sazch would have been an amazing character had it not been for his questionably racist character design and certain character traits. They've shown that they can make amazingly badass black characters (eg Barret) so I have no idea how this happened. He has this amazing scene with Vanille half way through that made him my favorite character in the series...then again he didn't have much competition. He fights with guns and has a chocobo living in his hair...because...not even gonna go there.

Vanille: Vanille is the narrator of the entire story and considering I didn't understand the story, not a very good one. She's bubbly and outgoing and I like her character design, people don't like her very much but I do. She and Sazch are the only two I am able to tolerate. She fights with a fugly acme-ish giant slingshot...yea...

Hope: I 'hope' you've picked up from my previous reviews that I don't like a lot of the child characters in Jrpgs. It's hard to pull off and most of the time they can come off annoying and unlikeable...Hope is the living personification of this. It's not to say I don't like child characters, MOMO from Xenosaga is one of my all time favorite characters but Hope does it so wrong. He's whiny and annoying and while he does go through some character development, the damage has been done.

Serah: Hardly in this game except for some over romanticized flashbacks. Not going to bother. Next.

Fang: Vanille cousin and slash lover, very protective over Vanille. Honestly I don't remember her very much so I'm going to move on to...

Snow:...The worst character in the game. My god who thought it would be a good idea to make Snow the way he was. Headstrong with almost no redeemable qualities. He's also very ignorant and a little too happy-go lucky for someone who lost his fiancé in such an unfair way. Spends half the game seperated from the group because he runs into things stupidly. 

Lightning: One word to describe Lightning...Boring! They were trying to make a female version of Cloud and they weren't subtle about it. Well, they failed. She was paper thin as a character and sooooooo Boring! As cool as Cloud from Final Fantasy 7 was, he had interesting arcs and humanizing moments. Remember when Cloud cross dressed to enter a brothel? Good times...

2/5 Soul




Gameplay: Wow okay this is where shit really hits the fan. Gameplay is not the appropriate word for what I'm about to review, it's more like things you do in between cutscenes. If the game was any more linear, you'd have to put train tracks on it. 

Gone are the days of exploration and adventure, in this game you're only allowed to move forward through instances. You want to go shopping or explore a town and talk to NPCs? sorry don't have that. Where are the iconic inns to recover HP? Oh nevermind, you recover after every battle. What the fuck? How did Final Fantasy become this pile of horse dung?

The battles don't fair well either. There is no tactic to them anymore, you have no need for item management when each monster drops 100x potions. It's just pretty lights and graphics. Oh but what about the iconic Final Fantasy summon beasts? Oh they turn into vehicles now that you can't ride because there is no need in a game full of corridors? Fuck you.

0/5 Soul


Overall: Fuck this shit of a 'video game' and an even sadder excuse for a flagship Final Fantasy game. Outside of the jaw dropping visuals, this game has no Soul! It was made on no wits and all hype. Fuck this game, it has 1/5 Soul. There was no heart put into this game, no passion and certainly no soul. Why make a 'game' at all Square Enix? Just make another Final Fantasy CGI movie.


Keep up with me as I review Atelier Rorona: The Alchemist of Arland next!

Nostalgia Soul Series : Vanguard Bandits (1998)




Vanguard Bandits was a game my brother and I played a lot as kids. It had amazing Japanese mechs coupled with branching storylines and colourful characters. So I was surprised to grow up and find out not a lot of people got to play this amazing gem of a game. For the Nostalgia Soul series, I'll discussing everything but the graphics except to note if it stood the test of time and instead of an overall section, it will have 'Does it still hold up' section. Now let's get started!

Plot: The plot to vanguard bandits is a tale of politics and badass mechas! You meet Bastion who lives in seclusion with his father Savaro and in the first scene we see Bastion and his father fighting off bad guys in Mechs called ATACs. They fend them off and meet two girls named Ione and Reyna who join their adventures against the evil Empire. 

Now here's where it gets interesting. During points in the game, if certain criterias or choices are made the game branches off the main storyline into a completely new one with completely different party members, fights, choices and storylines.


Opinion: Vanguard bandits has an amazing amount of replayability for a game made in the late 90s. The first few times I played it as a kid, I only ever went through the main storyline only to accidentally stumble upon one of the other branches replaying it as a teen. Each story line differs considerably from the other and friends you made in one, might try to kill you in another. 4/5 Soul




Setting: The setting for vanguard bandits is weird in a way. Here you have all these amazing fighting robots, and then they fight in a very medieval setting. It's explained that the robots are excavated from ruins of old but other than the robots and ruins, there are no signs of modern technology or even remnants of them.  2/5 Soul




Character(s): I'm not going to talk about each and every character the way I did with my Tales of Xillia review because there are too many to count spanning all the different storylines, so I'll stick to the main character and how he interacts with the rest of the massive cast.

Bastion is a typical mid 90s Shounen anime character, he's hot headed but kind and grows in different ways depending on the branch you pick. The characters that surround him never feel one dimentional aside from a select few like the Loli character who's there to be cute and pilot a massive ugly robot. There's also this amazing princess character who pilots this gigantic blue heirloom ATAC.  4/5 Soul


Gameplay: This game incorporates tactical RPGs ala Final Fantasy Tactics and a dating sim. After every fight you're able to shop in the town you're currently in and interact with each character to improve their impression towards you which may or may not have an effect in the story and their growth. The tactical rpg genre is a dying genre with modern games opting for more fast paced combat and gameplay but if you're nostalgic for the genre, give it a go. 3/5 Soul

How does it hold up? Vanguard bandits is a fun game but I can't sit here and lie to you and say my judgment is not marred by nostalgia because it is. But then again it's the point of the series. My advice is pick it up if you're feeling nostalgic for the genre but have already played and replayed Final Fantasy Tactics a million times and need something new (old). 3/5 Soul

Join me next time when I review Final Fantasy 13!  



A not so Soulful Tale! (Tales of Xillia Review)



Alright! Let's do tales of Xillia. Now if you've read my last post, I think you'd already know the general distaste I have for Xillia. I started playing it immediately after Tales of Graces f (which I completely adore!) and had high hopes for it because of the reviews and the aesthetics. Of course everything stated in this post is my own opinion and I'm well aware that a huge chunk of Tales fans love this game. So without further ado, let's rip into this one.

(Disclaimer: I only played Milla's version of the game as after my 1st play through, I had such a bad taste in my mouth I couldn't play through the game again with Jude)

Plot (spoiler free): The game starts with the player (you!) getting to pick between Jude, or the first ever female main character of the Tales series, Milla. The game starts with Milla (a God) trying to break into a high tech facility with the staple summons of the Tales series, Efreet, Undine, Sylph and Gnome. She comes across the worst character ever created, Jude and for no reason other than 'Plot?' he joins her. They try to destroy a weapon created by an evil king to capture spirits to use their energy as pawns of war (yawn) only to have her 4 spirits stolen from her. Without said spirits, she becomes a normal human being and goes on a quest with Jude (why?) to save them and the world. Also they meet a buncha dull paper thin characters I guess.

Opinion: Okay so the plot is very typical Tales. As usual there was a checklist and they ticked every box for this one. I couldn't shake the feeling of, oh it's just another Tales game with this one. I won't go too deep but like the others, there are twist and turns I just wished I was more invested in the characters to care. While not the worst aspect of the game, it did leave a lot to be desired. 3/5 Soul.




Setting: Alright, I have to admit the setting for Tales of Xillia is good. It's a fantasy setting as usual with Tales but it's mixed in with massive urban cities and areas with technological prowesses. Which makes sense because there's a constant war going on and like in the real world, a lot of money goes into building better machines and weapons. Some areas like the 'dungeons' and the fields end up looking the same though. It felt like a chore having to walk through the same 3 areas (I don't know why but they got rid of the constant puzzle filled dungeons that is a staple to Tales for an obligatory 3 fields/maps and done areas) to get to the next town and I feel it bogged the game down. 2/5 Soul.



From the left, Alvin, Rowen, Jude, Milla, Elize and Leia.


Character(s): Seeing as how this game has been out for a while and I want to bitch and moan. I will be talking about all the characters. They are all Tales/ manga anime archetypes and go no further outside of their designated stereotype (warning: possible spoilers)

Alvin: Probably the only character I liked but was bogged down by shotty/lazy writing that ruined any likability he had as a character.He was cool and he fights with a sword and gun but he betrays the cast like 3 times? by the third I was over him and everything about him. Next. 

Rowen: The voice of reason for the cast ( cos hes old I guess) an ex-militant, he sees the error of his ways and the war and changes to become a paper thin old wise sensei character. He used throwing knifes as a weapon and was the primary mage of the team.

Elize: Omg Elize...okay so she's the designated Loli and dear god was she boring. Normally the youngest character in a Tales game is the one you build the most attachment to (e.g Sophie from Graces and Karol from Vesperia) but not here. Her voice actor was not good and neither was the writing for her character. She was the secondary healer. Also she had a talking doll or whatever and it was super annoying and participated in skits.

Leia: Leia was a sad case of missed opportunity, she had the most character development only for it to amount to nothing in the end. Her stereotype was the god awful childhood friend and boy, do I hate that stereotype! Of course she would be madly in love with her childhood friend, Jude. And outside of a scene where they TELL us they had fun that one time during a birhday party a whole decade ago, Jude treats her very badly which makes me wonder why are they still friends. She was the primary healer of the group which also angered me. Jude is a doctor to be, while she was an inn keeper's daughter who worked at a clinic and mentions many times about her martial art prowess!

Milla: The first ever female main character of a Tales series, she gives off a 'Lightning from Final Fantasy 13' vibe. She had no personality outside of one or two predetermined traits, one of which was being hungry all the time (yawn). Her stereotype was the childlike innocence of never experiencing the outside world and it's as boring as it sounds. She was a God who had to live as a human, where did this go wrong? She fought with a sword but instead of inheriting the swordman's skills from the previous games, she wound up with Pascal from Graces' short range magic....why...

Jude: And we made it to the shit of the shits, Jude. My god where do I start with him. He joins the adventure without a single motivation outside of his love at first sight with Milla and has 0 character development throughout. He's a total wuss and needs to be slapped in his Milla obsessed face. His stereotype is the puppy you can't get rid of. His character is the most shallow of the cast and this is including Elize, it has no depth outside of 'Must Love Milla!!' I might've been able to enjoy this game more had this character not existed. Why was he created? You can have a solo female main character Bandai Namco!

1/5 Soul




Gameplay: In the previous post I had a battle section instead of gameplay, but I'll be using gameplay going forwardto describe and rate the general way the game plays.

Okay so the battle system while not the worst, is a far cry from Tales of Graces f which I considered the funnest system until Zestiria. Xillia is clunky and filled with frame rate issues. You wanna do a cool finishing move? here's a buncha lag. Also back to the clunky comment, in Graces I was hitting 100+ hit combos towards the end of the game while in Xillia I'd maybe do 20 if I'm lucky before it breaks. Maybe I sucked at the combat but that just proves the point I'm trying to make, it's not fun.

This game is not the first to not feature an open world, instead it's list based and that's fine. I liked Graces despite not having an open world but where it fails is they've mostly gotten rid of the multi level dungeons in favor of just having you walk from one place to another in maps filled with monsters. And they ALWAYS come in 3s, everytime you want to get to point A to point B, you always know to expect the same map reused 3 times and it destroys the immersion. Also wheres my cute flying ship??!!


Ba'Ul From Tales of Vesperia



0/5 Soul

Overall: I was very disappointed in Tales of Xillia and if not for my disdain for the game, I would've forgotten every single part of it. The plot was nothing new, the characters were horrible (and forgettable or in Jude's case, unforgettably bad) and the gameplay was not fun. Overall I give it 1/5 Soul. The only redeemable thing about it is the graphics which the ps3 couldn't handle anyway.

Stay in touch as we delve into my 1st nostalgic review with Vanguard Bandits! (1998)


Tales for the Soul! (Tales of Zestiria Review)



Hello everyone, my name is Rpg Soul and this is my new blog discussing games I've loved and hated over the years. I'm mainly an rpg player while sometimes playing the occasional 'every other genre'. Here's how the posts on this blog will work, I will discuss setting, character and plot (if there is any) and finally my over all view of the game along with a rating ranging from 0 to 5 souls (based heavily on my opinion). So let's get started!

For my first post, I will be discussing a game that I have been excited about since, well it was first announced. Tales of Zestiria! This game came out to mixed reviews from fans and praise from critics. In fact my brother warned me against buying it because of some of the things talked about in forums by longtime fans of the series.I will start with the plot segment which will remain vague and spoiler free.

Plot: So Tales games have never been very adventurous with their plot, they stick to an almost formulaic way of telling a story with each installment having a pre-determined checklist almost(and characters for that matter). So without giving everything away, the game starts with our protagonist living in seclusion (ala Milla from Tales of Xillia) He loves exploring ruins and learning more about the world before it was taken over by demons called 'Hellions'. After meeting the presumed Heroine of the game, him along with a buncha angels no one but him can see are taken upon a typical boy saves the world adventure.

Opinion: I like the plot of Zestiria, it's cheesy as hell but fun. Tales has always been this amazing story-telling vehicle and this one is no different. The twists and turns are fun to uncover and the characters (more about that in detail later) keep you invested in what they're doing. All in all i give it 3/5 Soul.

Setting: Not much to say about the setting, as with all Tales games, it's set in a fantasy world with monsters roaming everywhere. The graphics are beautiful and the world feels big with tons of npc roaming even the smallest towns. 3/5 Soul.



Character(s): The characters in Zesteria while still playing to the usual archetype set by the tales of old, played them at their best. I will mostly be talking about the main character as I feel a good or bad main character makes or breaks a game. Here, we have the horribly named Sorey. His Tales archetype is the same one Milla had in Tales of Xillia but done a lot better. He's sheltered but not boring, he also has elements  of the usual shounen manga/anime main character feel. Honestly, in the first few scenes I wanted to hate him as I do most typical Shounen main characters but it shocked me that I didn't. The biggest reason for me is that he doesn't just rush into dangerous situations. He's careful and smart and unlike Milla (who's personality outside of being clueless about the 'modern' world and eating was as interesting as a wall painted white) he felt more fleshed out and real.

Next I'll be talking about two other characters (So I can leave the characters that appear later for you to discover on your own) Mikleo and Alisha. So Mikleo is your standard male Tsundere you'd find in any dollar store yaoi manga shop. He's cold to everyone but Sorey but later warms up to everyone. Honestly, aside from the fact that he provides us the ability to wield a bow (not a spoiler, it's in every trailer for this game ever!) he's the blandest character in the game. Maybe it's just cos I'm just not a huge fan of tsunderes?

And finally Alisha, the most controversial character in the game. The reason so many fans were disappointed in the game. She was in every promotional poster and trailer for the game and was gone for the majority of the game and honestly, I don't see what all the hoopla is about. She's nothing special and her contribution to the narrative and her interaction with the rest of the party during her short stay were pretty meh.

Despite slamming two of the three characters I've reviewed I am giving the characters 4/5 Soul because honestly, the characters that come later and the interaction they all have is incredible!

Next up....


Battle: Okay so what can I say about the battle system in Tales of Zestiria other than it's amazing.
It has a learning curve of sorts, as with all Tales games. It's like meeting a friend you saw a few years ago and finding out they had a nose job but loving them anyway. Also this is the first game where the transition into battle from the field is practically seamless. Gone are the days where the screen would go black and the field would disintegrate into the battle. This time around you get to DNA digivolve with your Angelic party members! 
Digimon World 2
Over-all this is the best a Tales battle system has been since Tales of Graces f and the best part about it is how epic the battle looks and feels. I hope to see more of this battle system in future Tales games. 5/5 Soul.

Overall: I enjoy Zestiria a lot more than I thought I would. I like the characters overall, the plot and the setting. I came into this mindful of all the mixed reviews and some clear hatred for the game and came out feeling happy and content. After the shitfest that was Xillia, I'm happy to come out of a tales game feeling like I accomplished something. A mega amazing 4/5 Soul overall! 

Stay tuned as I review Tales of Xillia next and it's not going to be pretty! 




Come join my gaming cult!